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Pathfinder helm of brilliance nuke
Pathfinder helm of brilliance nuke




It may take some rethinking strategies some reworking of plotlines, but it can be done. I used to go crazy when this happened, but now I try to think of this as an opportunity, a chance to integrate a new character into the campaign. Still some players don’t like to do this and believe that if the dice have dictated their death, they shall stay dead, no last minute rescue through the use of action points, no resurrection. We have house-rules in place that allow players to use those resources to turn certain death into a near death and survive. We use action points and the excellent Swashbuckling Cards (with judicious weeding mind you!) to allow players swing from chandeliers, jump from balconies, and for raging barbarians to pull down wooden scaffoldings (tip of the hat to Carlos for last night’s daring!). My current campaign is a pirate inspired, high adventure, swashbuckling romp (or at least that’s what I’m shooting for). That’s why I’ve slowly integrated ideas and tools to help characters survive. I still hate what a character’s exit from a campaign does to storylines. One of my players has the record of 13 th character deaths over ten years.

pathfinder helm of brilliance nuke

I took a long hard look at my DMing style and decided to embrace change and became a Killer DM, ever since I decided to “let the dice fall where they may!” Over the last ten years I’ve killed at least one character for every player that’s sit at my table. The player told me he would like for the campaign to be more lethal, to allow the death of characters otherwise he felt there was no real danger. One player put his thoughts in writing and something shocked me. When I was planning my new D&D 3 rd edition campaign I asked my players for feedback on what they expected of the new campaign. Up until 2000 I looked at character death as something that should only occur to serve the story, never randomly. My campaigns integrate a lot of character’s back stories, so the death of a player can truly affect the flow and feel of the campaign. (Coincidently the same player that rolled the 1 for the avariel was playing the half-orc that died last night, sorry Pierre…) To this day the moment is a memorable one at my table, fondly remembered as the “Fried Chicken Incident”! The explosion not only killed the character but most of the undead around him and an NPC. The only random death I can remember was late into my AD&D 2 nd edition campaign when a player character, an avariel wearing a Helm of Brilliance, failed a saving throw after a fireball and then had to save for the helm, he rolled a 1 and he just blew up like a small tactical nuke. Somebody would get the chance to help them just in the nick of time and they would survive to fight another day. I used to give lots of breaks, the dice might have killed a character but I’d use DM fiat and leave the character badly wounded. I can’t remember any death back in the day that did not serve the story.

pathfinder helm of brilliance nuke pathfinder helm of brilliance nuke

I didn’t use to be a killer DM! When we played Basic D&D, or AD&D, 1 st or 2 nd edition, I rarely killed characters. Now I like to see it as an opportunity.Ĭome and take a walk with me down memory lane… There was a time when I felt like that, when the death of a player character was a disaster. Which means his character was not strongly integrated into the campaigns plotlines so his loss, while sad (he was an interesting character), is not disastrous. This was actually a replacement character of the player his regular character got transported to the other side of the world and was pretty much out of the picture. Scar, the half-orc dragon blooded sorcerer rolled a 1 on his saving throw and died from the maximized Acid Ball (the enemy wizard’s version of Fireball). I wasn’t gunning out for him it was a mixture of chance and strategy. During this game I killed a player character. Last night I played a particularly long session of my weekly Pathfinder RPG game.






Pathfinder helm of brilliance nuke